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Tried it a couple times today, and got two crashes.

The first was when I was about to leave a system and I got a message about a hostile contact (or something like that). The game crashed when I clicked "Engage"

The second crash was when I attempted to buy  second ship, that crash log is below:

Wednesday, June 14, 2017

Crash on layout: sectorScreen

Crash reason: Object reference not set to an instance of an object.

Crash report: System.NullReferenceException: Object reference not set to an instance of an object.
   at Starship_Command_2.Controllers.Ship.SetMass()
   at Starship_Command_2.Controllers.GUIController.Process(GUIObject guiObject)
   at Starship_Command_2.Game1.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at MonoGame.Framework.WinFormsGameWindow.RunLoop()
   at MonoGame.Framework.WinFormsGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at Microsoft.Xna.Framework.Game.Run()
   at Starship_Command_2.Program.Main()

Thanks! Both crashes are probably related and I will have a fix out for it soon.

Ok, great! Ill send it to you tommorrow!

Is there a tutorial? Or will there be one? It's really confusing the first time you get in...

No tutorial yet, but it's planned. I can answer any question in the meantime.

(Edited 1 time)

OK, thats great! but, whenever i play as the eeleok rebublic, and i zoom in onto my ship or into a sector, the game just crashes, also if i manage to zoom into a system whutout crashing and try to look on a diffrent planet, the game also crashes, but otherwise really love the flight and the fight mechanic.

Thanks. There should be a crash log in the game's directory. Could you either post it here or email it to me? It'd help trying to hunt down the bug.

If you are using the app, the crash log should be in %APPDATA%\itch\apps\Starship Command 2\

If you downloaded the game manually from the website the crash log will be in the root folder of wherever you extracted the zip.



Is there a way to change resolution i'm missing? I am playing on a 4k monitor and I find the text too small to read, if i could scale it to 150% i could see it better.

I'm so excited to play this but alas I can not. :) Can't wait for the option though.

Hi! I don't have a resolution settings for text yet. But I went and made a mod for you to increase the font size. Just extract the files to \Data\Mods\Standard\GUI\panels\ and overwrite them. (If you're using the app the path should be %APPDATA%\itch\apps\Starship Command 2\Data\Mods\Standard\GUI\panels\)

It's a quick fix and probably won't look pretty, but it should get the job done until I put that feature in. I hope it helps!

P.S. 4k! I haven't tried it on a monitor with that resolution! I'd love to know how it works!

Thank you so much i'll try that now!! I'm really really really excited to play this game. It looks amazing. <3

Double thanks, this gives me an idea on how to do stuff for my game too, modding stuff. <3

Alas it was not enough, I will just use my laptop I guess to give it a spin <3 must play!

Thank you though for the effort i really appreciate it.

:( Sorry that didn't work out! I might have another idea for a quick-fix I can get to later today. I'll look into it and let you know.

Hey, I just whipped up a fix during breakfast. The new build (170527-0923) has an option in the settings file called "guiScale" that can be changed and it will resize the GUI accordingly.

The GUI is currently built around a 1280x720 screen, so for a 4k monitor (3840x2160) the guiScale option can be changed to a 3 to fit.

I haven't had the time to check it out very thoroughly (have to get to work) so there may be some small placement issues.

Thanks I'll try it now!!

Night and day, there is subtle overlap on some word wrap but it's useable. so exciting thanks for the effort. <3

Yay! I'm glad that worked and thanks for the suggestion. It was an easy enough fix and I'll continue to improve it.


Hi. my game just keeps closing on me. all the time it crashes randomly. can you try to fix this or give me tips to try to fix it myself. Thanks

Hi, happy to help.

Are you running the latest build (170318-0608)?

Does it crash mainly on one screen? Like the shipyards? or Combat?

And what are the specs of your computer?

Its a laptop. Dell Latitude 3350. it just crashes whenever

Hmm, thanks. That should be more than enough in specs. Can you tell me where the zip is extracted to? It may be a permissions issue or something similar. You could try extracting it straight to the C: drive and see if it works.

i download the games directly from the app. i dont know where the zip goes. sorry

Ohh! Thanks, I've never tried it through the app, maybe I can hunt down the crash through that.

I just uploaded a new version that should log the reason for crashing. If you could try it and after a crash, post or email me the contents of %APPDATA%\itch\apps\Starship Command 2\crash.log I should be able to figure out why it's not working.

New build is out for March 18th. Introduces a help button , improved field weapon graphics and AI and pirates. Write-Up Here.

There are way to many bugs and the one that I think is most important is when you try to buy ship hulls the game crashes.

I also noticed that you cant save a game once you create it.

I am using windows 10 if that is important information

Thanks, when you buy a ship hull, are you replacing your current hull or buying a brand new one (making a new ship)?

(Edited 1 time) (+1)

i'm buying new hull

Thanks, I'll get that handled!


I just uploaded a new version that should fix the new hull bug.


ok thanks!

New update for March 3rd introduces missions!

(Edited 1 time)

Hello, are you going to release this for linux as well?

I actually am planning a Linux support for the future (hopefully Mac also).

are there any jobs to pickup because i cant find any

Not yet, I haven't implemented that feature yet. It's actually the next thing I'm going to get working after the new build is out.

February 3rd: New build for small bug fixes, and a new upload containing a pre-generated galaxy.

New build for February 1st: Secondary weapons, Empire Farming, Tech Proficiencies and more.

(Edited 1 time)

New build! Only a month late! Early ship combat is now in the game.

New update. Fixed a few bugs, included crashing when buy hulls & weapons. And major performance improvement when processing empires.

i love thbe game!. bot thar are some things i think you should add.

1 a free cam mode so your not stuck to your ship.

2 a reseat button in the mean menu.

3 maby a custom ship maker (the more powerfull the more expensive).

thats mostly it


The free cam is something I plan to do. And the restart button is a good idea, too.

I've been toying around with a custom ship maker when in game, so I'll probably get around to it.

thank you!


Okay, I'm fed up with the bugs, now I'm going to list them to get them fixed.

When trying to buy ship parts, sometimes I crash. I mainly crash when buying hulls,new ships, and weapon parts.

When exploring, the blue outline or HUD goes away and lags then crashes. This happens when I explore solar systems. Also can you add something that can explore solar systems without going in the market, economy, etc.

Add keys that can control your screen, zoom, etc.

By the way, I just made an account just for this game! I liked it that much! I hope the bugs get fixed because I'm so fed up with it.

> Okay, I'm fed up with the bugs

:( I'm sorry.

> now I'm going to list them to get them fixed.

:) Yay!

Thanks for the bug reports, I'll hunt them down. May I ask what your computer specifications and operating system are? I've noticed an occasional graphic error on an Intel Graphics chip, that might be causing some of the problems. I do plan on adding keys to control the GUI, I just haven't gotten around to doing that yet.

I do plan to add more to do in the sector view, hopefully even landing on planets. But right now I'm working on ship combat which might take a little while to get up.

> By the way, I just made an account just for this game! I liked it that much!


I am on a laptop, running windows 10, version 1511, build 10586.633. Intel Core i5 M 520 2.40ghz. I think that this processor is so old that I can't run Directx 12.

Thanks, that's good to know! And your processor is newer than mine!

Whats your processor's name? I'm just curious.

It's a Core2 Quad 9550

New release only 1 week late! Read about it here


All that in 7Mb? How on Earth did you manage that?

I know right? When I zipped it up for the first time I was surprised. It's all through procedural generation. Other than a handful of graphics for the GUI (and eventually sound and music), it's all code.

I've been tinkering in the game all day. Enjoying it in this early stage and will be happy to see how it progresses. If I may make a suggestion? An option for 10x and 100x investments as it can turn into a real clickfest later in the game once you have a steady income of taxes coming in from all your colonies. Had to turn the volume down as the ding was irritating everyone.

Those galaxies, jeez, you're not wrong about being large. Don't think I've populated more than 1% of the systems yet. It's a very long term game if you aim to rule the galaxy (and who doesn't?)

Thanks, the 10X or 100X investments... is that for the sector development? I agree that needs to be reworked. And the button click sound does get annoying.

What size galaxy are you playing?

Yes, sector investments. After a day I had so many billions of credits I didn't know what to do besides just invest in my colonies, but a multiplier would have made it faster. 8 arm spiral - can't remember if large or huge.

Poking around, I could replace the sound file with something quieter for my own sanity

I'm looking forward to seeing it develop

Cool! Yeah, I'll actually add that in the next build (around Saturday)! And credits are going to used mainly in ships, as of right now it looks like a large, fully-outfitted ship is going to run 1-2 billion credits.

If I can ask, what are your specs and how does it run? I'm developing it on a Q9550 & GTX750, so I'd love performance reports.

New update for November 6th. See this post for details.

New update introducing FTL drives. See the write-up here.

Major update:

  • Buyable hulls and shipyards fundamentals are working
  • Travel log
  • Colonization cost penalty for each governed sector
  • Toggle-able fullscreen (Alt+Enter)
  • GUI graphic alteration
  • Updated hull weapon-point generation
  • Improved atmosphere graphic

ADDED: New captain screen now shows the base hull shape of the selected empire.

Dev update!

I got the starship hull generator able to make completely automated config files. Here is a picture of 12 generated hulls.