Auto4X is prototyped along with Virtual Captains
So last night I stayed up way too late, but I managed to get the galaxy generation, empires, and virtual captains tied together. No builds to release yet (still needs a lot of balancing, but good enough to get other parts working). I do have a video up of the galaxy running at about 1000X speed (estimated to be 16 hours at 1X speed).
In Starship Command 2, the only captains that moved around in the galaxy were created by (and controlled by) the player. All other empire actions were abstracted away.
In Starship Command 2X, you are not alone in the galaxy! Virtual captains perform the same actions as the players do for their empires. This also opens up being able to have empire-less fleets, like pirate fleets, that can be wiped out giving the galaxy a pirate era and post-pirate era.
I'm also playing with creating a logger utility to write any event that happens in the game (colonization, attacks, research gains, etc.) to a file so the history can be preserved.
Get Starship Command 2X
Starship Command 2X
The massively single-player, starship simulator
Status | In development |
Author | evgLabs |
Genre | Simulation, Strategy |
Tags | Exploration, Procedural Generation, Space, Space Sim, Tactical |
More posts
- New Year, New Life, New PostMar 13, 2021
- When Life Blows Up Call Mission ControlJul 01, 2020
- One Month-iversary! Update and Where SsC2X is AtMay 18, 2020
- Major Update with a New "Toy"May 11, 2020
- Starship Command 2X - The Major and the Minor (...Update)May 01, 2020
- Minor Update and Discord ChannelApr 20, 2020
- Starship Command 2X - Testing the WatersApr 18, 2020
Comments
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Looking awesome.