New Build November 9th, 2017
So, I was hoping this build would contain more but, a pretty lousy week got in the way.
Anyway, this build brings weapon mods. When a shipyard creates a new weapon it'll have a chance to apply one of the applicable mods:
Pulse Weapons have Flak, an explosive pulse that can also destroy warheads easier, and Shotgun, multiple pulses for the charge of one!
Missiles have Cluster, which split into multiple warheads to avoid point defense, and Drone, which will circle your target and fire pulses at it.
Mines have Field Emitter, which fires a field weapon when the target gets near them, and Jump which will try to "jump" close to the target instead of being stationary and waiting for the target to come to them.
The next build I'm going to be focusing on adding more missions, jobs, and events so there'e be more to do!
Files
Get Starship Command 2
Starship Command 2
The massively single-player, starship simulator (Sequel!)
Status | In development |
Author | evgLabs |
Genre | Simulation |
Tags | Exploration, Futuristic, Sci-fi, Space, Space Sim, Tactical |
Languages | English |
Accessibility | One button |
More posts
- Free time is freeing up!Oct 12, 2018
- Beta 08Jun 20, 2018
- Stupid me... test settings left in on the last buildJun 17, 2018
- Just a quick fix for some bugsJun 17, 2018
- Sentient Gas Cloud bent on devouring all life in the galaxy? CHECK! First of the...Jun 16, 2018
- Beta 06.1Jun 02, 2018
- Long time, new build!May 17, 2018
- Beta 04 - December 17th, 2017Dec 18, 2017
- Beta-03 - November 22nd, 2017 - Nasty Bug Fix and Planet Surveys!Nov 22, 2017
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