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Starship Command 2
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Devlog
Free time is freeing up!
October 12, 2018
by
evgLabs
2
So, my work-load is finally dying down (during the evening/night) and I was wondering what do the players think I should add or work on. Things I want to add are: Missions/Jobs - Populate more things...
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Beta 08
June 20, 2018
by
evgLabs
2
Two more monster for this quick release!...
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Stupid me... test settings left in on the last build
June 17, 2018
by
evgLabs
1
See title :p I'm an idiot...
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Just a quick fix for some bugs
June 17, 2018
by
evgLabs
1
Sometimes when buying a new hull after abandoning ship, you can still be tagged as a shuttlepod and never engage combat. So that's fixed. Also, a bug fixed regarding loading product templates...
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Sentient Gas Cloud bent on devouring all life in the galaxy? CHECK! First of the new Space Monsters!
June 16, 2018
by
evgLabs
1
Beta 07 Space Monsters! Okay, so a disclaimer first. Space monsters are a totally new feature, so there might be some new bugs introduced. Any reports or opinions are great! Also, there is only one ty...
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Beta 06.1
June 02, 2018
by
evgLabs
1
Just a quick update trying to squish a crash during ship boarding...
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Long time, new build!
May 17, 2018
by
evgLabs
1
Beta 06 Still busy with work, so this took a long time. But along with a few bug fixes, I've included new features! Markets' demands for specific products now decrease with every sale, so trade lanes...
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Beta 04 - December 17th, 2017
December 18, 2017
by
evgLabs
2
Small update, due to work (read: job) getting in the way, but this build introduces the fleet window. In it you can see the stats for each ship and adjust their AI: "Tenacity" determines how close an...
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Beta-03 - November 22nd, 2017 - Nasty Bug Fix and Planet Surveys!
November 22, 2017
by
evgLabs
2
So, I planned to add more content for this build and push it next week, but I found (and fixed!) a nasty bug that was causing random crashes. So, out it goes! There's still a bunch of new stuff: A ne...
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New Build November 9th, 2017
November 09, 2017
by
evgLabs
1
So, I was hoping this build would contain more but, a pretty lousy week got in the way. Anyway, this build brings weapon mods. When a shipyard creates a new weapon it'll have a chance to apply one of...
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First Beta Build!
October 31, 2017
by
evgLabs
1
Beta build time! After slightly more than a year Starship Command 2 is in beta! And so, after a year of free alpha builds, I've started to charge for it. BUT I've also created a full-featured demo wi...
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Update on First Beta Release 10/23/2017
October 23, 2017
by
evgLabs
1
So, a quick update... I've been working on polishing some things like weapon sounds. They are now generated in-game based on the technology config file and are the same length as the duration of the s...
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Happy Birthday to Starship Command 2!
October 07, 2017
by
evgLabs
2
IT'S BEEN ONE YEAR! Yay! To celebrate, I'm introducing death! Yes, you can now die, permanently (unless you save scum). But, you can avoid death by abandoning your ship (which also abandons your fleet...
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September 26th, 2017 - Closing in on a Full Year of Development
September 26, 2017
by
evgLabs
2
One year! Almost. It's been almost one full year since the first build of Starship Command 2 was released! For a quick history: For years, I've been toying with the idea of making a starship game that...
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Development Update 9/10/2017
September 10, 2017
by
evgLabs
1
So, for the last week I haven't been able to work on SsC2 (or anything) because my dog developed an corneal ulcer and I have been using all my free time to be with and watch him so he doesn't rub it w...
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Just a Small Update with Saving Features
August 27, 2017
by
evgLabs
1
Just a quick update... I'm still hunting down bugs and preparing to do a GUI rework with focus strongly on the shipyards, so any feedback on what could make the GUI easier to use would be great. I've...
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August 8th, 2017 – Ship Boarding! Capturing!! Furnishings!!!
August 09, 2017
by
evgLabs
1
Ship Capture is Up and Running! Interior generation, room furnishing, ship crew AI, and ship capture gameplay are all working! It took a while but I'm happy with it, so happy, that even in the alpha s...
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July 23rd, 2017 - Interiors!!! Ship Boarding!!!
July 24, 2017
by
evgLabs
2
Interiors and Ship Boarding are In! It's very, very rough right now, but ship boarding/capture is working! Wear down your target's shields, then beam aboard and slaughter the enemy! Notice the "Board...
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Interiors are Generating, Pathfinding is Working, Now onto Gameplay!
July 13, 2017
by
evgLabs
2
#interiors, #ship boarding
Interiors and pathfinding are running well enough to start working on the actual gameplay of ship boarding! Next week is looking good to release a very basic version. The three pictures show the diffe...
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New Build for June 28th, 2017
June 29, 2017
by
evgLabs
1
No Interiors Yet It's been a lot more work than I thought and with my job getting in the way, I haven't had as much time. So this build mainly focuses on improving the ship AI. AI now uses power more...
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Update on Interiors and Ship Boarding
June 13, 2017
by
evgLabs
1
It's taking longer than I wanted to get interiors up and running, but they are coming along! The creation of the rooms and hallways, seems to be working without any bad generations. And the in-game im...
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New Build for June 3rd, bug fixes and AI Re-Targeting
June 03, 2017
by
evgLabs
2
A new build fixes a localization crash where commas are used instead of periods to mark decimals. Damaged components were being repaired to quickly, so since the repair rate is slower I've upped the s...
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New Build for May 27th! GUI Scaling!
May 27, 2017
by
evgLabs
2
Just a quick build introducing GUI scaling (an option in the settings file "guiScale") and a new particle shader for plasma and fire!...
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New Build for May 23rd!
May 23, 2017
by
evgLabs
1
New build for Tuesday, May 23rd. Bug fixes, and new camera options and smooth-zooming!...
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In-Game Interior Update - 5/20/2017
May 20, 2017
by
evgLabs
1
Just a quick update that I've got interior generation working to an acceptable level (There are still some things to fix to make it perfect, but good enough to get in the game)! Around Tuesday, I shou...
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Tuesday Update 5/16/2017 - Ship Interiors
May 17, 2017
by
evgLabs
1
The big work for this week is getting interiors generated for ship boarding. Last week, I had a system running, but it turned out to not work on every hull, crew quarters or cargo or even sometimes th...
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New Build for May 3rd!
May 04, 2017
by
evgLabs
2
Simple build this time, the weapon point indicators now "fill" to indicate the charge, small bug fixes. And most importantly is the crash logger! If the game crashes it'll dump the error to a file in...
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