Starship Command 2
Happy Birthday to Starship Command 2!
IT'S BEEN ONE YEAR!
Yay! To celebrate, I'm introducing death! Yes, you can now die, permanently (unless you save scum). But, you can avoid death by abandoning your ship (which also abandons your fleet) or transferring over to another ship in your fleet.
I've also started a manual to help explain the mechanics (and eventually an explanation of files for modding).
This is the last build for alpha and this means it's time enter beta! This also means it's time to start charging for SsC2. I haven't decided how much, so I could use your ideas.
Beta means, adding features is going to the back and bug fixing, GUI rework, balancing, Linux support, and an in-game tutorial are going to be the main focus.
After that, SsC2 will be a complete Minimal Viable Product and I can start work on the other features I want to add, space monsters, empire-sanctioned battles, planetary landings, and so much more. But I need to polish before I add more.
As a side note, my current computer is a Intel Core 2 Quad Q9550, 6GB of DDR2 (Yes DDR2!) RAM and a GeForce GTX 750. Or as I call it, the Frankenputer! (Since it's cobbled together from parts bought at garage sales). So it is by no means a beast, or even that great. But, it's been good to work on since I figure, if the Frankenputer can run SsC2, then anyone can! And going further down the crappy computer rabbit hole, SsC2 even runs (not great, but still runs) on an ancient Lenovo X60 Tablet (the old swiveling laptop w/ stylus kind of tablet) which has Intel GMA 950 graphics. (So, if you buy SsC2 and give me money, I can upgrade-That's a word I've not heard in a long time).
And if I were to die tomorrow, I'd be sad since there's so much more I want to add to SsC2. But ultimately, after a full year of my spare time, I'm very happy and proud of what it has become.
So, engage, make it so, go to the second star on the right, and happy captaining!
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