Update on First Beta Release 10/23/2017

So, a quick update...

I've been working on polishing some things like weapon sounds. They are now generated in-game based on the technology config file and are the same length as the duration of the shot (for beams).

But the super-big thing has been runtime scripting. Starship Command 2 now has a console that can run commands such as player.credits = 1000 or even attach external scripts to run concurrently. Having this means I'm working on a proper tutorial!

So I'm planning the first beta release in the next week.

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