Update on First Beta Release 10/23/2017
Starship Command 2 » Devlog
So, a quick update...
I've been working on polishing some things like weapon sounds. They are now generated in-game based on the technology config file and are the same length as the duration of the shot (for beams).
But the super-big thing has been runtime scripting. Starship Command 2 now has a console that can run commands such as player.credits = 1000 or even attach external scripts to run concurrently. Having this means I'm working on a proper tutorial!
So I'm planning the first beta release in the next week.
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Starship Command 2
The massively single-player, starship simulator (Sequel!)
Status | In development |
Author | evgLabs |
Genre | Simulation |
Tags | Exploration, Futuristic, Sci-fi, Space, Space Sim, Tactical |
Languages | English |
Accessibility | One button |
More posts
- Free time is freeing up!Oct 12, 2018
- Beta 08Jun 20, 2018
- Stupid me... test settings left in on the last buildJun 17, 2018
- Just a quick fix for some bugsJun 17, 2018
- Sentient Gas Cloud bent on devouring all life in the galaxy? CHECK! First of the...Jun 16, 2018
- Beta 06.1Jun 02, 2018
- Long time, new build!May 17, 2018
- Beta 04 - December 17th, 2017Dec 18, 2017
- Beta-03 - November 22nd, 2017 - Nasty Bug Fix and Planet Surveys!Nov 22, 2017
- New Build November 9th, 2017Nov 09, 2017
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