New Build for June 28th, 2017
No Interiors Yet
It's been a lot more work than I thought and with my job getting in the way, I haven't had as much time. So this build mainly focuses on improving the ship AI.
AI now uses power more aggressively, so battles will be harder. The AI will fire more often, supply more power to their engines and FTL, etc.
Speaking of FTL...
Collision are re-enabled but with damage! So, you may or may not experience the enemy try to FTL their way through you.
A New Empire
I came across a new empire that SsC2 generated in my testing and I liked them so much, I made them a default!
Wrap Up
So, interiors are still a build away. But getting there. As usual this build also fixes some crashes. So happy captaining!
Extra
I've been playing around with recording full AI battles and put a couple up on my YouTube channel. Here's the latest one set to the William Tell Overture:
Get Starship Command 2
Starship Command 2
The massively single-player, starship simulator (Sequel!)
Status | In development |
Author | evgLabs |
Genre | Simulation |
Tags | Exploration, Futuristic, Sci-fi, Space, Space Sim, Tactical |
Languages | English |
Accessibility | One button |
More posts
- Free time is freeing up!Oct 12, 2018
- Beta 08Jun 20, 2018
- Stupid me... test settings left in on the last buildJun 17, 2018
- Just a quick fix for some bugsJun 17, 2018
- Sentient Gas Cloud bent on devouring all life in the galaxy? CHECK! First of the...Jun 16, 2018
- Beta 06.1Jun 02, 2018
- Long time, new build!May 17, 2018
- Beta 04 - December 17th, 2017Dec 18, 2017
- Beta-03 - November 22nd, 2017 - Nasty Bug Fix and Planet Surveys!Nov 22, 2017
- New Build November 9th, 2017Nov 09, 2017
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