Interiors are Generating, Pathfinding is Working, Now onto Gameplay!
Interiors and pathfinding are running well enough to start working on the actual gameplay of ship boarding! Next week is looking good to release a very basic version.
The three pictures show the different level of detail that can be applied to the interiors. The first picture show the most detail, rooms are converted into polygons (instead of the tile or "blocky" look of the other two pictures). This occasionally has some errors I'm still sorting out, but it's good enough to move on.
The middle picture has the polygon rooms turned off but still adding edge-detailing and noise.
The right picture shows now detail at all, and in turn, is created faster than the others, but only ~33% faster. These settings can be tweaked in the settings file.
So, to wrap up, I'm confident I can get a basic ship boarding out sometime next week. After that, I'll probably work on the physical aspects of the empires, so when you're boarding you could be fighting against Klingons or could be Ewoks.
See you next week.
Get Starship Command 2
Starship Command 2
The massively single-player, starship simulator (Sequel!)
Status | In development |
Author | evgLabs |
Genre | Simulation |
Tags | Exploration, Futuristic, Sci-fi, Space, Space Sim, Tactical |
Languages | English |
Accessibility | One button |
More posts
- Free time is freeing up!Oct 12, 2018
- Beta 08Jun 20, 2018
- Stupid me... test settings left in on the last buildJun 17, 2018
- Just a quick fix for some bugsJun 17, 2018
- Sentient Gas Cloud bent on devouring all life in the galaxy? CHECK! First of the...Jun 16, 2018
- Beta 06.1Jun 02, 2018
- Long time, new build!May 17, 2018
- Beta 04 - December 17th, 2017Dec 18, 2017
- Beta-03 - November 22nd, 2017 - Nasty Bug Fix and Planet Surveys!Nov 22, 2017
- New Build November 9th, 2017Nov 09, 2017
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